Alright, so here’s the thing about the Nintendo Switch 2—everyone’s buzzing about this Nvidia DLSS support, right? I mean, Nvidia’s AI whiz-bang tech is like that giant gorilla stomping around in the world of upscaling. For a console that’s not exactly bulging with graphical muscle, this seems like a win, right? Uh, not so fast.
You’d think everyone would be all aboard the DLSS train, but nope, not quite. For some reason, there’s a bit of a lukewarm reception from the devs. Makes you scratch your head, doesn’t it? Especially with something big like Nintendo’s Donkey Kong Bananza. Digital Foundry, those sleuths, did some detective work and cracked open the mystery—no DLSS love in this one.
Wait, before I get completely sidetracked—ever notice how bananas look like little yellow boomerangs? Anyway, where was I?
Oh yeah, so apparently some developers have their knickers in a twist over performance hiccups in Donkey Kong’s new adventure. They’ve been shooting flares overhead, warning everyone that the performance might stutter a bit. Maybe because Bananza has been like a slow-cooker project, simmering away for years. DLSS was probably just a “meh, maybe later” thought. Instead, they banked on AMD’s FidelityFX Super Resolution and… something called SMAA, which—I dunno—smooths out the jagged bits. Kinda like putting a broom through your game visuals.
And Mario Kart World, how could I forget? It’s usually Nintendo’s shiny car on the showroom floor—surprised they’re not revving all the engines with DLSS either. No HDR in sight. Makes you wonder, are they saving the fireworks for something else?
Will DLSS be the hot, new must-have? Time will tell, they say. Metroid Prime 4: Beyond is on the horizon. Maybe they’ll sprinkle some DLSS magic dust on it. Or maybe not. Who even knows at this point?
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