Sure, let’s dive into this chaotic whirlwind of XR updates, chuck out the polished sheen, and get raw. Oh, and brace yourself for the random detours and oddball musings. Here we go!
Heyo! New week, new adventures in XR world, right? But hang on—everyone’s buzzing about Project Moohan, or rather, the silence around it. Weird, huh? Google’s usually all about that hype life, but nada this time. Maybe they’re holding back ‘cause of the rumored price tag? I mean, you hype it up, sell zilch, and BAM! Everyone shouts "VR is dead!" again. That’s just me speculating though… who knows, really?
This Week’s Juicy Bits
Meta’s Reality Labs: Ka-ching Thanks to Smart Glasses
Okay, so Meta spilled the beans on their financials—Reality Labs is up 5% from last year. But don’t pop that Quest champagne yet; it’s all because Ray-Ban Meta glasses are zooming off shelves. Like seriously, Meta and EssilorLuxottica are ramping up production. Luxottica’s saying sales tripled since last year! Can you believe it? An analysis noted that Ray-Bans sold outpaced Quest ones. A market shift’s brewing—mixed reality headsets didn’t spark much. People are just grabbing Quest 3S for VR games—Gorilla Tag, anyone? Meta ditched Quest 4’s old design ‘cause, well, why keep flogging a dead horse? Anyway, it’s smart glasses stealing the show now, lightweight, fancy, and people-friendly. Zuckerberg’s betting big on this, even said those without the glasses will fall behind, thanks to AI. Metaverse path? He dropped the M-word again, oops.
More info: Financials (Meta), Luxottica sales, Sales estimates, Zuck talks AI advantages.
In Other XR Scoops
(Image by Meta)
How Long is Too Long in VR? Meta Weighs In
Hot topic, Meta’s post on VR sweet spots—20 to 40 minutes, folks. That Goldilocks zone (perfect timing, basically). Less, and it’s not worth the hassle; more, and you might start feeling like a head squash. Been there, felt that, ouch! No, Meta isn’t saying make games 40 minutes long, it’s about pacing—your quests, missions, or whatever. Yep, think mini experiences. Handy tip for devs, don’t just mirror mobile strategies; VR’s different. And don’t expect players to log in just to tick off a daily—no one’s turning on the headset for that!
More info: Meta’s timing recommendations (Road To VR, Upload VR).
Brilliant Labs’ Halo Glasses, Anyone?
Halo glasses are a thing now—light and last 14 hours. Fancy AI assistant included, remembers just about everything, like your diary only digital. But uh, monocular display? Not sure if that rocks. Anyway, they’re priced at $299. Already preordered mine; gotta try my hand at AI-smartglasses experiments!
More info and preorders.
Bits That Deserve a Shout-out
(Image by Meta)
Meta & Stanford’s Slim MR Glasses – A Peek into the Future?
Just 3mm thick MR glasses? Meta and Stanford say yes, using waveguides and all that jazz. Real depth via holography, folks. Nothing here yet to buy or wear, just some lab fun for now, so don’t hold your breath.
More info: Research insights (Road To VR, Upload VR).
Transform that Hair: Meta Avatars Style
Fancy a fresh cut on your avatar but don’t want a full overhaul? Meta’s working on it—change the hair, not the whole head. Something about Gaussian-splat… whatever, looks cool for virtual stylists.
More info.
Phew! That was a ride. Loads more stuff, games launching, VR sessions, glasses here and there, just keeping it chill here. Anyway, if anything’s itching for more, dive in deeper at your own risk.
For now, go tickle those pixels on your face with the latest gear or, like, chill with a headset. Catch you in the next XR chaos storm!