Oh boy, where do I even begin with this? So, I dove into World War Z VR on the Quest, which is the first time they’ve tried to smush the whole zombie gig into virtual reality. Picture this: up to 200 zombies swarming you at once. Yeah, my brain had one major thought: Really? Is more always better in the chaos department? Hmm, let’s wander through this together.
Zombie games usually have this formula. Fewer zombies? They’re terrifyingly strong. But not here. Not in World War Z VR. Here, one or two zombies are like a pesky fly. Easy to shoo away. But when they clump up? Oh man, it’s a whole thing. I guess clusters are, um, the real deal here. It’s like those moments where you think you’re safe, then bam! You’re knee-deep in shrieking undead.
Now, speaking of weaklings, the lone zombies are laughable. Like, I could practically tap dance circles around them while reloading. Not kidding. But boy, when they group up? That’s when things get spicy. Suddenly, it’s a gauntlet of gory chaos, with you in the middle going, “What next?” Honestly, it’s a bit like that kung fu flick style, where everyone politely waits their turn to attack.
But wait, I’ll backtrack a bit. It kicks off pretty nonchalantly. Basic zombie bashing, using rifles, you know the drill. It does shake things up though. Sometimes you spot this ominous red-glowing zombie in the mix, screaming “Pay attention!” It’s like finding a dash of hot sauce in your spaghetti. Definitely keeps you from dozing off.
Encountered a few quirky zombies as well. Gas zombies? They make you cough like a sick grandpa. Then there’s the muck-throwing ones. Gross, I know. Oh! And let’s not forget those screamer zombies. They’re like your neighbor’s annoying alarm clock—drawing more chaos your way. Blah.
And okay, maybe I expected the whole thing to be a bit like the film. Zombies rushing you in waves, checkpoints and all. But no, these ones are oddly respectful. It’s almost courteous. I mean, who knew zombies had manners? They take turns. Who does that?!
So, is more better? Well, it’s certainly “more.” That’s for sure.
At one point, it was me against a literal ocean of zombies. Ammo everywhere, narrative drama unfolding. It’s not just your finger on the trigger; it’s your brain on overdrive, planning chokepoints, working alongside AI pals who, let me tell you, are a little, um, dumb. Bless ’em. They try though.
Which, by the way, these AI buddies? Not the sharpest tools in the shed. Often stuck, acting like they’re in a Charlie Chaplin film while I’m trying to be the hero. Meanwhile, I’m thinking, “Man, this should really be a multiplayer game.” I mean, c’mon.
Oddly, there’s more to it than expected. Some sneaky puzzles and hurdles you’ve got to conquer (Tokyo level, anyone?). Twisting primers, jiggling bombs. Was totally surprised. It’s almost like a treat when you stumble into an unlockable machine gun spot. Like a scavenger hunt with a gore twist.
Anyway, where was I? Oh yeah, this Tokyo level. Not what I thought, but it grew on me. Felt a bit of a thrill toward the end. More than just a point-and-shoot affair. Fleshier, yeah.
More on the juicy gameplay deets once the game drops on August 12th. Get ready. It’s heading onto Quest and SteamVR. We’ll talk shooting, weapons, locomotion, the whole shebang.
Meanwhile, if you’re itching to jump in, World War Z VR can be yours for $20 on Quest 2 and beyond, or grab it on Steam. Go wild.