Breakout Beyond kinda twists the whole brick-breaking idea, you know? Instead of the usual setup, it stretches the playfield, giving you this endless territory to work on. It’s fun, but man, you gotta unlock a bunch of stuff to really get into it. Some folks might ditch it before they dig deep, yet others — like me, maybe you too? — might keep coming back. Especially with a buddy alongside.
One thing, though — the two-player mode is the hook. Solo play? Meh, got old fast. But when my wife jumped in with her paddle, I was back in. Looking at leaderboards, maybe we’re the odd ones out. But hang on, we’ll get to that. Before you can see scores, you gotta deal with “voyage.”
Here’s the deal: You unlock crazy bombs, power up stuff, even slow things down (but lose some points). You’ll need that because, no lie, it’s tough past those first levels. Solo, it’s even tougher. But it reels you in with that “just one more try” thing. Mess around with paddle sensitivity too — it’s key. There are 72 levels in total. My inner completionist? Definitely wanted to conquer them all, but it’s not necessary. The game’s linear, gotta clear levels in order.
Presentation time — Breakout Beyond’s got that classic feel, yet revamped. It talks up “Procedural audio and visual effects that ramp up with your combo.” If you know Choice Provisions, you can kinda picture it. The longer you stick around, the more your senses get rewarded. Adjusting music and sound levels separately is a win too.
But really, what’s with all this locked content, huh? Leaderboards, infinite mode, the original arcade version — locked! Makes no sense. It’d be so much better if this stuff was open from the start for practice and fun. At least the boards split up into global, friends, modes. My wife and I? Top of co-op right now, but maybe it’s more about solo players dominating.
Breakout’s timeless, but Choice Provisions nearly messed up by locking stuff you’d think would be available. Yet, somehow, they pulled it off. Talent and classic material, I guess.