I dove into this report, and, well, the bit that got me hooked was about — get this — the Black Panther game grabbing onto the Nemesis System. So, imagine this: folks from Monolith Productions — you know, the ones behind Middle-earth: Shadow of Mordor and its sequel — they branched off and kicked things up a notch. Cliffhanger was their new gig and they were cooking up something crazy that could take the Nemesis thing to another level.
If you’ve played those games, you know the deal. The enemies are like, not just cookie-cutter baddies. They’ve got, dare I say, personalities? They kinda hate Talion’s guts and, after you thrash them, they might scamper off but don’t count them out. They bounce back, meaner and beefier. And some even got that promotion among those Uruks. It’s like your fights actually mattered, instead of just plowing through random foes.
So now, picture this… an amped-up version of that in a Black Panther game. Sounds like a rollercoaster, right? Bloomberg spills the beans on how it might’ve gone down. You’d have a bunch of heroes — T’Challa, Shuri, and, oh yeah, Killmonger (stealing scenes left and right). They’re all battling against these Skrulls — sneaky aliens that can morph into ‘whatever-the-heck-they-want’ — messing things up across the Marvel Universe.
Skrulls in the Nemesis System? It’s like peanut butter meeting jelly. Imagine one of your mates turning on you. Surprise! They were a Skrull bigwig the whole time. Whew, talk about drama!
But here’s where it stinks. EA fumbled. Cliffhanger’s genius spin on the Nemesis idea? It’s gathering dust now. Those devs? They’re scratching their heads, job hunting, thinking “what’s next for us?” Ugh, nothing worse than wasted potential.