I wandered into PAX East 2025 – somehow managing, among all the chaos, to stumble upon Perfect Tides: Station to Station. So, Meredith Gran, the mind behind this game, is doing something different with the whole point-and-click thing. Not the typical gaming stuff I dabble in, but hey, I’m curious.
Anyway, this game! It’s like living life through conversations and relationships. The demo? Yeah, it kinda hit different. Almost like leveling up through real-life chats. Makes you think, right? No clue if that was the plan or if I’m just overthinking. Both are possible.
Perfect Tides: Station to Station, by the way, stands on its own. No pressure to have played the first one. You’re Mara, an 18-year-old navigating this bustling city while juggling the whole growing up bit. The city sounds are wild, like wet cardboard slapping under tires—if that makes any sense. Mara gathers bits of info—”collecting people and places” like trophies—and surprisingly, these help in advancing the storyline. Clever, or a bit nuts? You decide.
Wandering around the city got me lost a few times, but no biggie. The game didn’t clutter my screen with tabs shouting “LOOK AT” or “TALK TO.” Just clean. Talking to NPCs isn’t a headache either—ideas are like currency here. And yes, every decision? Might just change everything for Mara.
Oh, right, found myself facing an ‘attend-a-party-without-the-host’s-name’ kinda challenge. Classic teenage moments amplified. Awkward but fun. Perfectly imperfect.
In the middle of PAX madness, I was surprisingly hooked. The heartfelt bits, perhaps? Gran must’ve poured a lot of herself into it. It’s like strolling through awkward teen years, one dialogue at a time. Expect about a year’s worth of gameplay moments that might just remind you of your own rollercoaster adolescence. It’s dropping on Nintendo Switch and PC, so keep your eyes peeled.