Okay, so here’s this thing about Eldramoor, this VR game or whatever, that just snagged a tidy $170K on Kickstarter. I guess that helps, right?
The campaign kicked off on June 24th, and it was like boom—$25K hit in an hour and a half. Fast-forward a week and they’re over $100K. Crazy? Yeah, I thought so too. And by the end, $171,536. What a number. They’re adding all sorts of stuff—like bonfire healing, pet tricks, some air and earth moves… and, oh yeah, two new species to play.
Eldramoor’s supposed to be this big, sprawling thing with different biomes, classes, you name it—crafting, dungeons, and even player housing. The works. Feels like a buffet of features, honestly.
Resolute Games describes it as this enormous world. Five zones, each wildly different—like the weather changes every time you blink, maybe. It’s about shaking up the routine: adventures, loots, and challenges all over the place. Basically, if you stick to the same path, you’re missing out on half the fun. Run, climb, glide—leave nothing unturned, they say.
And it’s social! Like, really leaning into those multiplayer vibes. Guilds, PvP, events… the whole shebang. Apparently, there’s this bonfire system, which sounds… cozy? Multiplayer trades, stacking stuff with friends—it’s like they want you to have a buddy. Real people, real connections, or something deep like that.
Now, big dreams don’t always need big bucks right upfront, but let’s be real—Resolute Games is probably shaking the money tree elsewhere, too. They want to make this game massive, like truly massive, in virtual reality.
They’re targeting a December 2026 launch, aiming for the Quest 3 and SteamVR crowd. Curious? There’s more info on Steam, and you can peek at the Kickstarter updates, even though that part’s wrapped up.
Anyway, I got distracted. Where was I? Right—seems like they’ve got a plan. We’ll see how it unfolds.