PlayStation veteran Shuhei Yoshida recently chatted about game prices, and I gotta say, it’s a bit of a rollercoaster. So, here’s the gist. Apparently, $70 or $80 per game might be the new norm. Yep, you heard that right. Some games deserve that dough, according to Yoshida. And honestly, I can’t argue too much. I mean, think about how much we spend on other stuff, like coffee or… I dunno, a random gadget that seems cool for a month.
Anyway, this whole chat happened on some YouTube channel, Critical Hits Games, if I’m recalling correctly. GamesRadar picked it up too. Yoshida made a good point. He’s like, why didn’t companies start doing this sooner? I mean, things generally get more expensive over time, right? It’s not just games. Everything else is all, “Hey! We cost more now!” But games? They kinda stayed in their happy little price bubble for a bit too long.
Okay, here’s the kicker! Not all games should cost the same. Well, duh, right? I mean, why would some tiny indie game cost the same as a massive blockbuster? Each game brings its own flavor, its own magic. It’s like comparing apples and… dragon-sized oranges. Yoshida’s totally behind the idea that publishers should slap a price based on what they think their game’s worth, be it the fun, the tech magic, or just sheer size.
And check this out, Yoshida mentions that for really epic games, those $70 or $80 price tags are kinda still a bargain. Yes, a bargain. You’re getting hours upon hours—sometimes even days—of entertainment. Like, compare that to a short movie, and you’ll see what he means. It’s kinda wild when you really think about it.
But hey, he’s got a point about being smart with money. If you’re gonna shell out big bucks, make sure it’s on something that’ll keep you entertained for ages, not just for a hot second. Basically, don’t freak out about prices. Be wise, pick your top faves, and get lost in the pixel world. Okay, I think I covered it all. Or most of it? Who knows.