So, Assetto Corsa EVO. Yeah, it kinda stumbled out the gate earlier this year, if I’m being honest. The VR thing was, well, not great. The optimization felt more like a confusing maze than a racetrack. But hey, KUNOS Simulazioni just pushed out their 0.2 update, which is supposed to sprinkle some magic on the VR mess.
Now, this isn’t just a tiny tweak. They threw in seven fancy new cars. I mean, who doesn’t want to try the Maserati GT2 or a good ol’ Porsche 911 Turbo 3.6? Plus, there are two tracks now—COTA and Donington Park—basically like giving candy to kids here.
And oh boy, there’s this whole single player open-mode thing now. It’s like ‘here, have all the cars.’ Freedom! But also, there’s career mode with its economy jazz. Might make you feel like you’re going somewhere… or maybe it just adds another layer of stress?
Anyway, VR updates. Finally! Some folks say this is “step two.” Whatever that means. Tech gibberish like “dynamic mirror capture” and “enhanced reflections” sounds all cool, right? And get this, DLSS won’t randomly wander off when you switch to VR. Which is a relief because who has time for tech tantrums?
Crazy part, you still need a pretty beefy computer to run this thing in VR. I mean, it’s moving from potato to decent fries territory, but we’re all hoping it’s not just another round of ‘almost there.’
KUNOS did mention they’re dropping six more updates before the mighty 1.0 version sees light in Fall 2025. Yeah, 2025. Hope they crack the VR code by then, ‘cause $32 isn’t pocket change if VR is your jam.
So, yeah. That’s the update. Maybe not earth-shattering, but enough to keep things interesting—at least till the next round.