Let’s talk about this game, The Deadly Path. Ever dreamed of running a corporate office filled with eldritch gods? Yeah, that’s what this is about. Sounds bonkers, right? You’re the Custodian, basically juggling these ancient deities’ whims while building dungeons and smacking intruders away. Base-building, resource management, survival stuff—it’s like dark comedy wrapped in a game.
At first, it’s like stepping into a mad genius’s daydream. Balance demands, expand your underworld empire, all very gothic executive-vibes. The strategy bit is tile-based, kinda like a tribute to classic board games. The art is darkishly moody, definitely macabre. And the soundtrack? Picture a midnight summoning circle. Creepy? Totally.
But, oh man, things spiral quickly. The user interface? A chaotic mess. Info hides like a shy cat—hover-hunting for anything important. Seriously. Worst is this glitch—it unpauses if you just, I don’t know, breathe wrong? While you’re racing a timer? Anxiety galore when the pause doesn’t pause.
And then—oh wait where was I—difficulty curve. It’s not a curve. It’s a wall with spikes. The game doesn’t teach—it punishes. New mechanics just throw themselves at you. Didn’t read the “ancient scrolls” or Reddit? You’re toast. It’s trial by fire and brimstone with bad tooltips. No mercy.
The grind deserves its own rant. Like a zombie on caffeine withdrawal. Sloooow progression. Early hours drag like pulling a stubborn mule uphill. Glitches? So many, you’ll think it’s part of the gameplay.
Inconsistent pacing—that’s next. You’re either twiddling thumbs for resources or drowning in chaos because some god didn’t get the memo today is chill day. Hard to find a groove. Core mechanics could be great, if not constantly tripped up by this stop-start insanity.
The Deadly Path is kind of like a campy horror flick with promise stuck in permanent early-pain mode. Love punishment or apocalypse micromanagement? Jump in! Otherwise, maybe let the devs iron out the kinks.
This rollercoaster of a ride was based on a retail game copy, by the way. So, final verdict? Beautiful art at an 8/10, depth decent but tiring, user experience and polish, yeesh, a rough 3/10. Overall, it’s a 5/10 standoff. Cool dungeon management idea, but bugs and grind? For the patient or masochistic only.