Monster Train 2: A Wild Ride on PS5
Alright, so here’s the deal. Monster Train 2, from those guys at Big Fan Games and Devolver Digital, is now out on PS5. And let me tell you, it’s like nothing I expected, in a good way. First off, I dug into Monster Train: First Class before, so I came into this with some hype. New clans, cards – you name it, it’s got it. And speaking of clans, there’s this crazy Heaven and Hell team-up, which, honestly, caught me off guard. Imagine angels and demons shaking hands… I know, wild, right?
Anyway, the story picks up with Seraph messing up big time, trying to take down hell’s crew, and instead unleashing some massive Titans. Cue the whole “enemies becoming frenemies” vibe. These Titans aren’t just causing chaos; they’re really tearing things apart.
Oh, and the trains! The new ones you’ll be using are intense, like the "let’s unite and fight" kind. Each run takes you through layers of hell, heaven, and beyond. I kid you not, these journeys get pretty epic.
Now, if you tried the first Monster Train, you kind of know what you’re diving into. But if this is your first ride? Brace yourself. The game’s introduced a bunch of fresh clans, with their quirks and perks, altering your strategy and making you rethink everything on the fly. Room cards? Check. Fancy new equipment cards? Yep, got those too.
The Covenant Outpost cutscenes? Legit cool. Sigh, funny how something so small kept pulling me back into the story. Pyre Hearts also tossed into the mix for a bit more strategy. Like, imagine getting a heart that lets you double a card—mind-blown, right?
Every run is this whirlwind of chaos. Protecting that Pyre is no joke. Somehow the deployment phase is always a mad scramble. Spells, units, Ember… it’s like juggling with fire, literally. Each card’s got its thing, and figuring out when and how to use them is a puzzle I can’t get enough of. Champion cards like Fel? Multistrike is where it’s at; who doesn’t love extra attacks?
I remember thinking, “Don’t mess this up!” as I held my breath deploying cards. Oh, and spells, managing Ember between summoning allies and casting powerful spells is both nerve-wracking and exhilarating. Enemies waltzing through your train is a constant dread—thank heavens for the Pyre’s last stand.
And once you do win a battle? Sweet, sweet victory. Coins, new cards, and sometimes a cheeky chuckle at how I pulled off that win. Balancing your deck is crucial and often makes or breaks your runs. Those new cards are not just a luxury; they’re your lifeline.
There’s no way I can forget the trophy chase either. A full trophy list with a shiny Platinum? Yes, please. Some feats, like having a spell do 75 damage or winning without upgrades, sound like lunacy but are genuinely rewarding when you nail them.
By now, the sequel’s settled nicely as a must-have for PS5 enthusiasts craving some roguelite action. The alliances, battles, and sheer chaos of it all combine for a roaringly good time. Heaven, hell, and the distance between? A chaotic blend of madness and strategy that keeps me jumping back for more.
Even after all those adventures, there’s always more to unlock, always another challenge lying in wait. And with the Endless Mode, I found myself going, “Okay, just one more run”—a dozen runs ago. It’s out today, folks. Dive in and buckle up, because Monster Train 2 isn’t playing around.